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  2. Fool's mate - Wikipedia

    en.wikipedia.org/wiki/Fool's_mate

    Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]

  3. List of world records in chess - Wikipedia

    en.wikipedia.org/wiki/List_of_world_records_in_chess

    Traditionally, it has been common for players to agree to a "grandmaster draw" after playing about 10–15 moves of known opening theory and making no serious effort to win. This is usually done to preserve energy in a tournament, after a devastating loss in the previous round of the tournament, or in the final round when no prize money is at ...

  4. Shannon number - Wikipedia

    en.wikipedia.org/wiki/Shannon_number

    Claude Shannon. The Shannon number, named after the American mathematician Claude Shannon, is a conservative lower bound of the game-tree complexity of chess of 10 120, based on an average of about 10 3 possibilities for a pair of moves consisting of a move for White followed by a move for Black, and a typical game lasting about 40 such pairs of moves.

  5. Checkmate - Wikipedia

    en.wikipedia.org/wiki/Checkmate

    A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), [3] or after many moves with as few as three pieces in an endgame position.

  6. AlphaGo versus Lee Sedol - Wikipedia

    en.wikipedia.org/wiki/AlphaGo_versus_Lee_Sedol

    The match has been compared with the historic chess match between Deep Blue and Garry Kasparov in 1997. The winner of the match was slated to win $1 million. Since AlphaGo won, Google DeepMind stated that the prize would be donated to charities, including UNICEF, and Go organisations. [3]

  7. Chess - Wikipedia

    en.wikipedia.org/wiki/Chess

    The chess machine is an ideal one to start with, since: (1) the problem is sharply defined both in allowed operations (the moves) and in the ultimate goal (checkmate); (2) it is neither so simple as to be trivial nor too difficult for satisfactory solution; (3) chess is generally considered to require "thinking" for skillful play; a solution of ...

  8. Human–computer chess matches - Wikipedia

    en.wikipedia.org/wiki/Human–computer_chess_matches

    This article documents the progress of significant human–computer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.

  9. First-move advantage in chess - Wikipedia

    en.wikipedia.org/wiki/First-move_advantage_in_chess

    In chess, there is a consensus among players and theorists that the player who makes the first move has an inherent advantage, albeit not one large enough to win with perfect play. This has been the consensus since at least 1889, when the first World Chess Champion , Wilhelm Steinitz , addressed the issue, although chess has not been solved .

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