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In the programming language C++, unordered associative containers are a group of class templates in the C++ Standard Library that implement hash table variants. Being templates , they can be used to store arbitrary elements, such as integers or custom classes.
In computing, a hash table is a data structure that implements an associative array, also called a dictionary or simply map; an associative array is an abstract data type that maps keys to values. [2] A hash table uses a hash function to compute an index, also called a hash code, into an array of buckets or slots, from which the desired value ...
A concurrent hash table or concurrent hash map is an implementation of hash tables allowing concurrent access by multiple threads using a hash function. [ 1 ] [ 2 ] Concurrent hash tables represent a key concurrent data structure for use in concurrent computing which allow multiple threads to more efficiently cooperate for a computation among ...
Although std::map is typically implemented using a self-balancing binary search tree, C++11 defines a second map called std::unordered_map, which has the algorithmic characteristics of a hash table. This is a common vendor extension to the Standard Template Library (STL) as well, usually called hash_map , available from such implementations as ...
Linear probing is a component of open addressing schemes for using a hash table to solve the dictionary problem.In the dictionary problem, a data structure should maintain a collection of key–value pairs subject to operations that insert or delete pairs from the collection or that search for the value associated with a given key.
A perfect hash function can, as any hash function, be used to implement hash tables, with the advantage that no collision resolution has to be implemented. In addition, if the keys are not in the data and if it is known that queried keys will be valid, then the keys do not need to be stored in the lookup table, saving space.
It is also well suited for implementing a concurrent hash table. Hopscotch hashing was introduced by Maurice Herlihy, Nir Shavit and Moran Tzafrir in 2008. [1] The name is derived from the sequence of hops that characterize the table's insertion algorithm (see Hopscotch for the children's game). The algorithm uses a single array of n buckets.
These containers store their elements as a hash table, with each table entry containing a bidirectional linked list of elements. To ensure the fastest search times (O(1)), make sure that the hashing algorithm for your elements returns evenly distributed hash values.