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Ken's Labyrinth is a first-person shooter for MS-DOS published in 1993 by Epic MegaGames. It was programmed by Ken Silverman, who later designed the Build engine used for rendering in 3D Realms's Duke Nukem 3D (1996). Ken's Labyrinth consists of three episodes, the first of which was released as shareware. An earlier version was self-published ...
Ken's Labyrinth: 1993 1999 [61] First-person shooter: DOS: Epic MegaGames: Kiloblaster: 1992 2008 [62] Space shooter DOS King of Chicago: 1987 [63] Action, adventure, strategy game Amiga, Apple II, Atari ST, DOS, Mac: Cinemaware: Kroz: 1987 2009 [14] Adventure DOS Apogee Software: Kye: 1992 2008 [64] Puzzle: Windows 3.x Colin Garbutt: Lode ...
The puzzle pieces will be highlighted in green on the screenshot. 1 - Top right side, on the shoulder of the statue. 2 - Lower right side, at the base of the statue.
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Ken's Labyrinth; Kick & Fennick; Killing Time (video game) Kim Possible (video game series) Kirby 64: The Crystal Shards; Kirby Star Allies; Kirby: Triple Deluxe; Kirby's Return to Dream Land; Klonoa (2008 video game) Klonoa 2: Lunatea's Veil; Klonoa: Door to Phantomile
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Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by Duke Nukem 3D , Shadow Warrior , Blood , and more than a dozen other games in the mid- to late-1990s.
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