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A network on a chip or network-on-chip (NoC / ˌ ɛ n ˌ oʊ ˈ s iː / en-oh-SEE or / n ɒ k / knock) [nb 1] is a network-based communications subsystem on an integrated circuit ("microchip"), most typically between modules in a system on a chip .
A computer network diagram is a schematic depicting the nodes and connections amongst nodes in a computer network or, more generally, any telecommunications network. Computer network diagrams form an important part of network documentation.
Network architecture is the design of a computer network.It is a framework for the specification of a network's physical components and their functional organization and configuration, its operational principles and procedures, as well as communication protocols used.
In computer programming, data-binding is a general technique that binds data sources from the provider and consumer together and synchronizes them. This is usually done with two data/information sources with different languages, as in XML data binding and UI data binding .
A network's physical topology is a particular concern of the physical layer of the OSI model. Examples of network topologies are found in local area networks , a common computer network installation. Any given node in the LAN has one or more physical links to other devices in the network; graphically mapping these links results in a geometric ...
The Open Systems Interconnection (OSI) model is a reference model from the International Organization for Standardization (ISO) that "provides a common basis for the coordination of standards development for the purpose of systems interconnection."
Host-based zoning can include WWN or LUN masking, and is typically known as “persistent binding.” In storage networking, ”persistent binding” is an option of zoning. Host-based zoning is usually referred to as persistent binding or LUN, [1] and is perhaps the least implemented form of zoning. Because it requires the host configuration ...
In programming languages, name binding is the association of entities (data and/or code) with identifiers. [1] An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages.