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  2. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Find the Shortest Path: Use a shortest path algorithm (e.g., Dijkstra's algorithm, Bellman-Ford algorithm) to find the shortest path from the source node to the sink node in the residual graph. Augment the Flow: Find the minimum capacity along the shortest path. Increase the flow on the edges of the shortest path by this minimum capacity.

  3. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm finds the shortest path from a given source node to every other node. [7]: 196–206 It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of ...

  4. Shortest-path tree - Wikipedia

    en.wikipedia.org/wiki/Shortest-path_tree

    Construct the shortest-path tree using the edges between each node and its parent. The above algorithm guarantees the existence of shortest-path trees. Like minimum spanning trees, shortest-path trees in general are not unique. In graphs for which all edge weights are equal, shortest path trees coincide with breadth-first search trees.

  5. Euclidean shortest path - Wikipedia

    en.wikipedia.org/wiki/Euclidean_shortest_path

    There are many results on computing shortest paths which stays on a polyhedral surface. Given two points s and t, say on the surface of a convex polyhedron, the problem is to compute a shortest path that never leaves the surface and connects s with t. This is a generalization of the problem from 2-dimension but it is much easier than the 3 ...

  6. Minimum distance - Wikipedia

    en.wikipedia.org/wiki/Minimum_distance

    Shortest path problem, the minimum length of a path between two points in a graph The minimum distance of a block code in coding theory , the smallest Hamming distance between any two of its code words

  7. Johnson's algorithm - Wikipedia

    en.wikipedia.org/wiki/Johnson's_algorithm

    The first three stages of Johnson's algorithm are depicted in the illustration below. The graph on the left of the illustration has two negative edges, but no negative cycles. The center graph shows the new vertex q, a shortest path tree as computed by the Bellman–Ford algorithm with q as starting vertex, and the values h(v) computed at each other node as the length of the shortest path from ...

  8. Parallel single-source shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_single-source...

    The maximum shortest path weight for the source node is defined as ():= {⁡ (,): ⁡ (,) <}, abbreviated . [1] Also, the size of a path is defined to be the number of edges on the path. We distinguish light edges from heavy edges, where light edges have weight at most Δ {\displaystyle \Delta } and heavy edges have weight bigger than Δ ...

  9. Distance (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Distance_(graph_theory)

    The weighted shortest-path distance generalises the geodesic distance to weighted graphs. In this case it is assumed that the weight of an edge represents its length or, for complex networks the cost of the interaction, and the weighted shortest-path distance d W ( u , v ) is the minimum sum of weights across all the paths connecting u and v .