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  2. Icebreaker (facilitation) - Wikipedia

    en.wikipedia.org/wiki/Icebreaker_(facilitation)

    Many icebreaker games are intended to help a group to begin the process of forming themselves into a team or teams. Some teamwork icebreakers, such as building activities, aid group dynamics by building trust, communication, and the ability to work together. Party (fun) icebreakers Party icebreakers introduce guests to one another.

  3. Communication in small groups - Wikipedia

    en.wikipedia.org/wiki/Communication_in_small_groups

    During small group communication, interdependent participants analyze data, evaluate the nature of the problem(s), decide and provide a possible solution or procedure. Additionally, small group communication provides strong feedback, unique contributions to the group as well as a critical thinking analysis and self-disclosure from each member.

  4. Small group learning - Wikipedia

    en.wikipedia.org/wiki/Small_group_learning

    Small group learning allows students to develop problem-solving, interpersonal, presentational and communication skills, all beneficial to life outside the classroom. These generic skills are difficult to develop in isolation and require feedback and interaction with other individuals.

  5. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    A reaction to a video is also an example of active learning. [31] A small group discussion is also an example of active learning because it allows students to express themselves in the classroom. It is more likely for students to participate in small group discussions than in a normal classroom lecture because they are in a more comfortable ...

  6. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Students do independent, self-directed study before returning to larger group; Learning is done in small groups of 8–10 people, with a tutor to facilitate discussion; Trigger materials such as paper-based clinical scenarios, lab data, photographs, articles or videos or patients (real or simulated) can be used

  7. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    For example the British zoologist Mark Ridley in his book Mendel's demon used the game as an analogy for the imperfect transmission of genetic information across multiple generations. [ 33 ] [ 34 ] In another example, Richard Dawkins used the game as a metaphor for infidelity in memetic replication, referring specifically to children trying to ...

  8. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

  9. Scout method - Wikipedia

    en.wikipedia.org/wiki/Scout_method

    Scouts learn in small groups to build unity, and a family atmosphere. Developing the characteristics of responsibility, self-reliance, self-confidence, and readiness, the Scouts eventually learn collaboration and leadership skills. An attractive program of varying activities expands a Scout's horizons and bonds the Scout even more to the group.