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It might be an advantage to save an image created from a vector source file as a bitmap/raster format, because different systems have different (and incompatible) vector formats, and some might not support vector graphics at all. However, once a file is converted from the vector format, it is likely to be bigger, and it loses the advantage of ...
Magick image file format ImageMagick Studio .miff ImageMagick: MRW: Minolta RAW Minolta.mrw ORF: Olympus RAW Olympus: TIFF .orf PAM: portable arbitrary map file format .pam image/x-portable-arbitrarymap Yes PBM: Portable Bitmap File Format ASCII.pbm image/x-portable-bitmap Yes PCX: ZSoft PC Paintbrush File ZSoft Corporation.pcx, .pcc, .dcx ...
CGM (Computer Graphics Metafile) is a file format for 2D vector graphics, raster graphics, and text, and is defined by ISO/IEC 8632. All graphical elements can be specified in a textual source file that can be compiled into a binary file or one of two text representations. CGM provides a means of graphics data interchange for computer ...
Scalable Vector Graphics (SVG) is an XML-based vector image format for defining two-dimensional graphics, having support for interactivity and animation. The SVG specification is an open standard developed by the World Wide Web Consortium since 1999. SVG images are defined in a vector graphics format and stored in XML text files.
Vector data can be displayed as vector graphics used on traditional maps, whereas raster data will appear as an image that may have a blocky appearance for object boundaries. (depending on the resolution of the raster file). Vector data can be easier to register, scale, and re-project, which can simplify combining vector layers from different ...
Simple Features – specification for vector data storage (by Open Geospatial Consortium) that can be used in a GML container; GeoJSON – open, lightweight format based on JSON, used by many open source GIS packages; GeoMedia – Microsoft Access based format for spatial vector storage (by Intergraph)
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
E – Eiffel source; EFS – EGT Forever Source File; EGT – EGT Asterisk Source File, could be J, C#, VB.net, EF 2.0 (EGT Forever) EL – Emacs Lisp source; FOR, FTN, F, F77, F90 – Fortran source; FRM – Visual Basic form; FRX – Visual Basic form stash file (binary form file) FTH – Forth source; GED – Game Maker Extension Editable ...