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  2. File:Rendering techniques example, ray tracing, low quality ...

    en.wikipedia.org/wiki/File:Rendering_techniques...

    English: A 3D rendered image using ray tracing, rendered by the POV-Ray program. The scene uses very simple lighting, and uniform background colors, to make it easier to interpret differences in global illumination. A relatively low resolution mesh was used (some quality issues could be fixed by using a more detailed mesh).

  3. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    A refraction ray traveling through transparent material works similarly, with the addition that a refractive ray could be entering or exiting a material. Turner Whitted extended the mathematical logic for rays passing through a transparent solid to include the effects of refraction. [19] A shadow ray is traced toward each light.

  4. Visible spectrum - Wikipedia

    en.wikipedia.org/wiki/Visible_spectrum

    An example of this phenomenon is when clean air scatters blue light more than red light, and so the midday sky appears blue (apart from the area around the Sun which appears white because the light is not scattered as much). The optical window is also referred to as the "visible window" because it overlaps the human visible response spectrum.

  5. Transparency and translucency - Wikipedia

    en.wikipedia.org/wiki/Transparency_and_translucency

    An object may be not transparent either because it reflects the incoming light or because it absorbs the incoming light. Almost all solids reflect a part and absorb a part of the incoming light. When light falls onto a block of metal , it encounters atoms that are tightly packed in a regular lattice and a " sea of electrons " moving randomly ...

  6. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    Ray-traced model demonstrating specular reflection. Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping.

  7. Arago spot - Wikipedia

    en.wikipedia.org/wiki/Arago_spot

    The images are simulations of the Arago spot in the shadow of discs of diameter 4 mm, 2 mm, and 1 mm, imaged 1 m behind each disc. The disks are illuminated by light of wavelength of 633 nm, diverging from a point 1 m in front of each disc. Each image is 16 mm wide.

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  9. Diffuse reflection - Wikipedia

    en.wikipedia.org/wiki/Diffuse_reflection

    The rays represent luminous intensity, which varies according to Lambert's cosine law for an ideal diffuse reflector. Diffuse reflection is the reflection of light or other waves or particles from a surface such that a ray incident on the surface is scattered at many angles rather than at just one angle as in the case of specular reflection.

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