enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Free list - Wikipedia

    en.wikipedia.org/wiki/Free_list

    This diagram represents five contiguous memory regions which each hold a pointer and a data block. The List Head points to the 2nd element, which points to the 5th, which points to the 3rd, thereby forming a linked list of available memory regions. A free list (or freelist) is a data structure used in a scheme for dynamic memory allocation.

  3. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    The C programming language manages memory statically, automatically, or dynamically.Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.

  4. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    Object creation generally consists of memory allocation and initialization where initialization includes assigning values to fields and running initialization code. Object destruction generally consists of finalization (a.k.a. cleanup) and memory deallocation (a.k.a. free). These steps generally proceed in order as: allocate, initialize ...

  5. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    Normally, when an object is created dynamically, an allocation function is invoked in such a way that it will both allocate memory for the object, and initialize the object within the newly allocated memory. The placement syntax allows the programmer to supply additional arguments to the allocation function.

  6. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  7. Destructor (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Destructor_(computer...

    C++: destructors have the same name as the class with which they are associated, but with a tilde (~) prefix. [2] D: destructors are declared with name ~this() (whereas constructors are declared with this()). Object Pascal: destructors have the keyword destructor and can have user-defined names, but are mostly named Destroy.

  8. AOL

    search.aol.com

    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  9. Allocator (C++) - Wikipedia

    en.wikipedia.org/wiki/Allocator_(C++)

    Any class that fulfills the allocator requirements can be used as an allocator. In particular, a class A capable of allocating memory for an object of type T must provide the types A::pointer, A::const_pointer, A::reference, A::const_reference, and A::value_type for generically declaring objects and references (or pointers) to objects of type T.