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Suppose that two lines have the equations y = ax + c and y = bx + d where a and b are the slopes (gradients) of the lines and where c and d are the y-intercepts of the lines. At the point where the two lines intersect (if they do), both y coordinates will be the same, hence the following equality: + = +.
intersection of two polygons: window test. If one wants to determine the intersection points of two polygons, one can check the intersection of any pair of line segments of the polygons (see above). For polygons with many segments this method is rather time-consuming. In practice one accelerates the intersection algorithm by using window tests ...
In three-dimensional geometry, skew lines are two lines that do not intersect and are not parallel. A simple example of a pair of skew lines is the pair of lines through opposite edges of a regular tetrahedron. Two lines that both lie in the same plane must either cross each other or be parallel, so skew lines can exist only in three or more ...
In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...
This occurs if the lines are parallel, or if they intersect each other. Two lines that are not coplanar are called skew lines . Distance geometry provides a solution technique for the problem of determining whether a set of points is coplanar, knowing only the distances between them.
The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.
Suppose S is the common starting point of two rays, and two parallel lines are intersecting those two rays (see figure). Let A, B be the intersections of the first ray with the two parallels, such that B is further away from S than A, and similarly C, D are the intersections of the second ray with the two parallels such that D is further away ...
[1]: 300 In two dimensions (i.e., the Euclidean plane), two lines that do not intersect are called parallel. In higher dimensions, two lines that do not intersect are parallel if they are contained in a plane, or skew if they are not. On a Euclidean plane, a line can be represented as a boundary between two regions.