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  2. Category:Video game development software - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Category for free and open-source and proprietary software that runs on various operating systems, that is used to develop video games. Subcategories This category has the following 7 subcategories, out of 7 total.

  3. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.

  4. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the ...

  5. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process.

  6. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. [5] Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team.

  7. Scott Miller (entrepreneur) - Wikipedia

    en.wikipedia.org/wiki/Scott_Miller_(entrepreneur)

    Scott Miller (born 1961) is an American video game designer, programmer, and entrepreneur best known for founding Apogee Software (which later became 3D Realms) in 1987. . Starting with the Kroz series for MS-DOS from that year, Miller pioneered the concept of giving away the first game in a trilogy—distributed freely as shareware—with the opportunity to purchase the remaining two episode

  8. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    Game Design: The Art and Business of Creating Games (ISBN 0-7615-3165-3) Bob Bates. Game Design: Theory and Practice (ISBN 1-55622-912-7) by Richard Rouse III. Game Design Foundations, Second Edition (ISBN 1-59822-034-9) by Roger E. Pedersen. Game Design Workshop: Designing, Prototyping, and Playtesting Games

  9. WayForward - Wikipedia

    en.wikipedia.org/wiki/WayForward

    WayForward Technologies, Inc. is an American independent video game developer and publisher based in Valencia, California.Founded in March 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the Super NES and Sega Genesis, as well as TV games and PC educational software.