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The command-line options of the ping utility and its output vary between the numerous implementations. Options may include the size of the payload, count of tests, limits for the number of network hops ( TTL ) that probes traverse, interval between the requests and time to wait for a response.
Eve Online (stylised EVE Online) is a space-based, persistent-world massively-multiplayer online role-playing game (MMORPG) developed and published by CCP Games.Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment (PVE) and player versus player (PVP)).
The PathPing command is a command-line network utility included in Windows NT operating systems since Windows 2000 that combines the functionality of ping with that of tracert. [1] It is used to locate spots that have network latency and network loss. [2] [3]
[citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]
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MTR also has a User Datagram Protocol (UDP) mode (invoked with "-u" on the command line or pressing the "u" key in the curses interface) that sends UDP packets, with the time to live (TTL) field in the IP header increasing by one for each probe sent, toward the destination host. When the UDP mode is used, MTR relies on ICMP port unreachable ...
RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.