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  2. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...

  4. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    There will be an intersection if 0 ≤ t ≤ 1 and 0 ≤ u ≤ 1. The intersection point falls within the first line segment if 0 ≤ t ≤ 1, and it falls within the second line segment if 0 ≤ u ≤ 1. These inequalities can be tested without the need for division, allowing rapid determination of the existence of any line segment ...

  5. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    There are two types of events that may happen during the course of this simulation. When L sweeps across an endpoint of a line segment s, the intersection of L with s is added to or removed from the vertically ordered set of intersection points. These events are easy to predict, as the endpoints are known already from the input to the algorithm.

  6. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    One solution using the even-odd rule is to transform (complex) polygons into simpler ones that are even-odd-equivalent before the intersection check. [11] This, however, is computationally expensive. It is less expensive to use the fast non-zero winding number algorithm, which gives the correct result even when the polygon overlaps itself.

  7. Multiple line segment intersection - Wikipedia

    en.wikipedia.org/wiki/Multiple_line_segment...

    The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.

  8. Intersection type - Wikipedia

    en.wikipedia.org/wiki/Intersection_type

    TypeScript supports intersection types, [5] improving expressiveness of the type system and reducing potential class hierarchy size, demonstrated as follows.. The following program code defines the classes Chicken, Cow, and RandomNumberGenerator that each have a method produce returning an object of either type Egg, Milk, or number.

  9. Projections onto convex sets - Wikipedia

    en.wikipedia.org/wiki/Projections_onto_convex_sets

    In mathematics, projections onto convex sets (POCS), sometimes known as the alternating projection method, is a method to find a point in the intersection of two closed convex sets. It is a very simple algorithm and has been rediscovered many times. [1] The simplest case, when the sets are affine spaces, was analyzed by John von Neumann.