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Critias (/ ˈ k r ɪ t i ə s /; Greek: Κριτίας), one of Plato's late dialogues, recounts the story of the mighty island kingdom Atlantis and its attempt to conquer Athens, which failed due to the ordered society of the Athenians. Critias is the second of a projected trilogy of dialogues, preceded by Timaeus and followed by Hermocrates. [1]
The following is a list of the speakers found in the dialogues traditionally ascribed to Plato, including extensively quoted, indirect and conjured speakers.Dialogues, as well as Platonic Epistles and Epigrams, in which these individuals appear dramatically but do not speak are listed separately.
Atlantis (Ancient Greek: Ἀτλαντὶς νῆσος, romanized: Atlantìs nêsos, lit. 'island of Atlas') is a fictional island mentioned in Plato's works Timaeus and Critias as part of an allegory on the hubris of nations.
Sonchis of Saïs or the Saïte (Ancient Greek: Σῶγχις ὁ Σαΐτης, Sō̂nkhis o Saḯtēs; fl. 594 BC) was an Egyptian priest, who is mentioned in Greek writings for relating the account of Atlantis. His status as a historical figure is a matter of debate.
Critias proceeds to tell the story of Solon's journey to Egypt where he hears the story of Atlantis, and how Athens used to be an ideal state that subsequently waged war against Atlantis (25a). Critias believes that he is getting ahead of himself, and mentions that Timaeus will tell part of the account from the origin of the universe to man.
In his papers, [50] [51] [52] [clarification needed] an approach to the analysis of Plato's dialogues Timaeus and Critias is described. By means of a hierarchical constraint satisfaction procedure, a variety of geographically relevant indications from Plato's accounts are used to infer the most probable location of Plato's Atlantis Nesos.
Hermocrates is one of the persons appearing in Plato's dialogues Timaeus and Critias. Plato originally might have planned a third dialogue named Hermocrates, but failed to compose it. F. M. Cornford writes: Since the dialogue that was to bear his name was never written, we can only guess why Plato chose him.
In the video game Indiana Jones and the Fate of Atlantis the Lost Dialogue of Plato is known as the Hermocrates.In the game, the book survived in Arabic translation, and was translated to English by one of the characters, and acts as an important tool for Dr. Jones throughout the game.