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Prior to the release of Destiny 2 in September 2017, Bungie said that they had already begun work on post-release content. Bungie said they planned on providing post-release content at a quicker rate than that of the original Destiny, which was criticized for not having enough content post-launch and between each of its expansions' releases. [1]
The Windows version of Destiny 2 remained on the Battle.net platform for the next several months, [64] but transitioned to Steam upon release of the Shadowkeep expansion in October 2019. As part of Bungie's plans to expand Destiny 2 to new platforms after their acquisition by Sony, Destiny 2 was added to the Epic Games Store in August 2022.
Beyond Light maintains the basic gameplay of Destiny 2; the player, as a Guardian using a power called Light that gives them superhuman abilities and the ability to be regenerated, fights in a mix of first-person and third-person shooter gameplay in both player versus environment and player versus player activities in a massively multiplayer online game world.
In December 2015, Destiny shifted to an event-based model, featuring more periodical limited-time events. The fourth and last expansion called Rise of Iron released in September 2016. Upon release of the fourth expansion, retailers issued Destiny: The Collection, which includes Destiny and all DLC up to and including Rise of Iron.
In comparison to the previous two expansions of Destiny 2, Forsaken features a "full campaign", four new multiplayer "strike" missions (one of which was a PS4 timed-exclusive), four new Crucible maps (including one PS4 timed-exclusive), and a new mode called "Gambit" which combines elements of Player versus Environment (PvE) with Player versus Player (PvP).
Beginning Year 3 of Destiny 2 ' s life cycle, Shadowkeep was the first major expansion to be published independently by Bungie after acquiring publishing rights for the series from Activision in early 2019, as well as the first to arrive on Steam rather than the Battle.net client which had been used since the launch of Destiny 2. [15]
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