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Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game developed and published by Valve. It was released for Windows and Linux , with support for most PC-compatible VR headsets . Set five years before Half-Life 2 (2004), players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine .
As of December 2019, 6.67% of the VR units connected to Steam are Valve Index sets. [19] While Valve had anticipated supply for many of those that had ordered the Index in time for the March 2020 release of Half-Life: Alyx, the COVID-19 pandemic slowed production, which left Valve with a reduced number of units available on the release date. [20]
They entered the hardware market in 2015 with the Steam Machine, a line of gaming computers, which sold poorly, and released the HTC Vive and Valve Index VR headsets. They returned to the Half-Life series in 2020 with Half-Life: Alyx, their flagship VR game. In 2022, Valve released the Steam Deck, a portable gaming system.
Half-Life: Alyx does that again for VR, making such a direct impact that this will be a demarcation line forever in the way we craft immersive virtual experiences. Alyx begins in the period of ...
It's not treating VR like a special mode bolted on top of another game, like Resident Evil 7 or Fallout 4. ... It's hard to believe that a new Half-Life game is actually here. Half-Life: Alyx is ...
But three days ago, Valve revealed that the story wasn't over, not quite: Half-Life: Alyx would be a full-fledged new entry into the series, built from the ground up for VR. Perhaps even more ...
It was resurrected as a VR game but shelved again when Half-Life: Alyx eclipsed its development. [144] SimTrek: a virtual reality game developed primarily by the creators of Kerbal Space Program. It was cancelled during the development of Half-Life: Alyx. [144]
They built prototypes using their various intellectual properties such as Portal, and found that Half-Life best suited VR. [73] Their flagship VR game, Half-Life: Alyx, entered production using Valve's new Source 2 engine in 2016, [74] with the largest team in Valve's history, including members of Campo Santo, a studio Valve acquired in 2018 ...