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  2. Coin flipping - Wikipedia

    en.wikipedia.org/wiki/Coin_flipping

    Coin flipping, coin tossing, or heads or tails is the practice of throwing a coin in the air and checking which side is showing when it lands, in order to randomly choose between two alternatives. It is a form of sortition which inherently has two possible outcomes. The party who calls the side that is facing up when the coin lands wins.

  3. Penney's game - Wikipedia

    en.wikipedia.org/wiki/Penney's_game

    Penney's game. Penney's game, named after its inventor Walter Penney, is a binary (head/tail) sequence generating game between two players. Player A selects a sequence of heads and tails (of length 3 or larger), and shows this sequence to player B. Player B then selects another sequence of heads and tails of the same length.

  4. Checking whether a coin is fair - Wikipedia

    en.wikipedia.org/wiki/Checking_whether_a_coin_is...

    The symbols H and T represent more generalised variables expressing the numbers of heads and tails respectively that might have been observed in the experiment. Thus N = H + T = h + t. Next, let r be the actual probability of obtaining heads in a single toss of the coin. This is the property of the coin which is being investigated.

  5. St. Petersburg paradox - Wikipedia

    en.wikipedia.org/wiki/St._Petersburg_paradox

    St. Petersburg paradox. The St. Petersburg paradox or St. Petersburg lottery[1] is a paradox involving the game of flipping a coin where the expected payoff of the lottery game is infinite but nevertheless seems to be worth only a very small amount to the participants. The St. Petersburg paradox is a situation where a naïve decision criterion ...

  6. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    Probability is the branch of mathematics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur. [note 1][1][2] A simple example is the tossing of a fair (unbiased) coin.

  7. Fair coin - Wikipedia

    en.wikipedia.org/wiki/Fair_coin

    Using for heads and for tails, the sample space of a coin is defined as: Ω = { H , T } {\displaystyle \Omega =\{H,T\}} The event space for a coin includes all sets of outcomes from the sample space which can be assigned a probability, which is the full power set 2 Ω {\displaystyle 2^{\Omega }} .

  8. Sleeping Beauty problem - Wikipedia

    en.wikipedia.org/wiki/Sleeping_Beauty_problem

    Sleeping Beauty problem. The Sleeping Beauty problem, also known as the Sleeping Beauty paradox, [1] is a puzzle in decision theory in which an ideally rational epistemic agent is told she will be awoken from sleep either once or twice according to the toss of a coin. Each time she will have no memory of whether she has been awoken before, and ...

  9. Matching pennies - Wikipedia

    en.wikipedia.org/wiki/Matching_pennies

    Tails. −1, +1. +1, −1. Matching pennies. Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match (both heads or both tails), then ...

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