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Rhythm game 2 Taiko no Tatsujin 6 — 2004 Namco: Rhythm game 2 Taiko no Tatsujin 7 — 2005 Namco: Rhythm game 2 Taiko no Tatsujin 8 — 2006 Namco: Rhythm game 2 Taiko no Tatsujin 9 — 2006 Namco Bandai Games: Rhythm game 2 Taiko no Tatsujin 10 — 2007 Namco Bandai Games: Rhythm game 2 Taiko no Tatsujin RT: Nippon no Kokoro — 2005 Namco ...
Blue's Clues Kindergarten is a Windows and Macintosh PC video game distributed on CD-ROM. [2] Based on the television series Blue's Clues , kids can learn different skills that will help them get ready for grade school.
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
A child playing tag.. This is a list of games that are played by children.Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder ...
The educational games in the video game series go from ages 4–8. This series is aimed at players from infancy through first, second, and third grade (ages 4–8). Genres include action platformers, racing games, and early educational games. All characters in these games are voiced by Lani Minella.
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks, direct-to-video films, mobile apps, and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games.
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