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Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...
(Reuters) -Apple escalated its feud with Epic Games on Wednesday, blocking the Fortnite video-game maker from launching its own online marketplace on iPhones and iPads in Europe. The two companies ...
Apple has signed off on the Epic Games Store in the EU after the gaming company publicly complained that the tech giant had repeatedly rejected their application.
Epic and Apple have been waging a legal battle since 2020, when the gaming firm alleged Apple's practice of charging up to 30% commissions on in-app payments on its iPhone Operating System (iOS ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 13 February 2025. Mobile app distribution platform by Apple For the macOS version of the App Store, see Mac App Store. App Store Screenshot of the App Store on iOS Developer(s) Apple Initial release July 10, 2008 ; 16 years ago (July 10, 2008) Operating system iOS, iPadOS, watchOS, tvOS, and VisionOS ...
By launch, Epic Games had settled on a 12% revenue cut for titles published through the store, as well as dropping the licensing fees for games built on their Unreal Engine, normally 5% of the revenue. Epic Games enticed developers and publishers to the service by offering them time-exclusivity agreements to publish on the storefront, in ...
(Reuters) - Epic Games, which makes the popular video game "Fortnite," on Wednesday urged a federal judge to require Apple to comply with an injunction governing how its lucrative App Store operates.
Epic Games has used the names Potomac Computer Systems, Epic MegaGames, and Epic Games; the name given for the company is the one used at the time of a game's release. Many of the games under the Epic MegaGames brand were released as a set of separate episodes, which were purchasable and playable separately or as a group.