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A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
In Brazil, third grade is the terceiro ano do Ensino Fundamental I, in this case, children begin their first year of elementary school at age 6 or 7 depending on their birthdate. Therefore, the 3rd year of elementary school is typically for students of 8 (96 months)–9 years (108 months) of age.
A gender script is a concept in feminist studies that refers to structures or paths created by societal norms that one is supposed to follow based on the gender assigned to them at birth. The American Psychological Association defines gender script as "a temporally organized, gender-related sequence of events". [ 1 ]
For example, they highlight research that suggests male students "gender" good academic performance. [12] While studies have demonstrated the disparities between male and female students in STEM, a study by the American Association of University Women shows the unequal distribution of male students in subjects like English and the Arts. [13]
JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
Mouse tracking (also known as cursor tracking) is the use of software to collect users' mouse cursor positions on the computer. [1] This goal is to automatically gather richer information about what people are doing, typically to improve the design of an interface. Often this is done on the Web and can supplement eye tracking in some situations.
Mouse Practice was a game-based computer tutorial aimed at teaching new users how to operate a computer mouse [1] at a time when many were unfamiliar with this feature of a computer. Mouse Practice was created using MacroMind Director and released in 1992 by Apple for the Macintosh computer platform.