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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    In games with Hor+ scaling, the vertical FOV is fixed, while the horizontal FOV is expandable depending on the aspect ratio of the rendering resolution; a wider aspect ratio results in a larger FOV. [ 7 ] [ 8 ] Since the majority of screens used for gaming nowadays are widescreen, [ 9 ] this scaling method is usually preferred as wider aspect ...

  3. List of scale model sizes - Wikipedia

    en.wikipedia.org/wiki/List_of_scale_model_sizes

    This is the scale which MOROP has defined for O scale, because it is half the size of the 1:22.5 Scale G-gauge model railways made by German manufacturers. [citation needed] 1:43.5: 7.02 mm: Model railways (0) Exact O scale of 7 mm = 1 foot. 1:43: 7.088 mm: Die-cast cars: Still the most popular scale for die-cast cars worldwide, metric or ...

  4. Immortal Realms: Vampire Wars - Wikipedia

    en.wikipedia.org/wiki/Immortal_Realms:_Vampire_Wars

    On Metacritic, Immortal Realms: Vampire Wars received mixed reviews on all platforms. [6] Digitally Downloaded praised the setting, which they said is enjoyable for fans of Gothic horror . Though they also enjoyed the tactical and strategic gameplay, they felt it was hampered by poor AI, a lack of factions, and a complex user interface that ...

  5. Category:Video games about size change - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  6. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    Each iteration of the Sierpinski triangle contains triangles related to the next iteration by a scale factor of 1/2. In affine geometry, uniform scaling (or isotropic scaling [1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically).

  7. Vampire: The Masquerade – Bloodlines - Wikipedia

    en.wikipedia.org/wiki/Vampire:_The_Masquerade...

    Bloodlines is an action role-playing video game optionally presented from the first-or third-person perspective. [1] Before the game begins, players create a male or female vampire character by selecting a vampire clan and configuring available points in three areas—Attributes, Abilities, and Disciplines (vampiric powers)—or by answering questions, which create a character for the player.

  8. Vampire: The Masquerade – Bloodlines 2 - Wikipedia

    en.wikipedia.org/wiki/Vampire:_The_Masquerade...

    Vampire: The Masquerade – Bloodlines 2 is presented mainly from the first-person perspective. Before the game begins, players create a vampire character, and can select a clan background that informs their abilities. [3] The game takes place in Seattle, where the player may explore and interact with non-player characters in a variety of ways.

  9. Vampyr (video game) - Wikipedia

    en.wikipedia.org/wiki/Vampyr_(video_game)

    The game has one save slot, a decision Dontnod made for in-game choices to have "real, meaningful impact"; to avoid corrupted saves, they implemented backup systems. [42] Adhering to either Reid's Hippocratic Oath or vampiric nature intends to explore the dualism of his survival as both a doctor and vampire.