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That the combat system is innovative definitely follows from the complete lack of movement allowances in the game." [4] In Issue 33 of Moves, John Prados called the components "impressive". Looking at game strategy, Prados was equally as impressed, noting that for the Viet Minh player, this game "is not completely a matter of 'human wave' tactics.
Popular Japanese video game magazine Famitsu gave the game an overall score of 30/40 saying that it "isn't without its faults and flaws" noting the repetitiveness of in-game missions and lag in team battles as its main drawbacks, concluding that the game is "aimed at Dragon Ball fans" and it might "appeal to fighting game fans and gamers that ...
Lux is a series of turn-based strategy computer games, inspired by the rule system of the board game Risk but expanding it to function on any map made up of a graph of countries and the connections between them. Lux was developed and self-published by developer Sillysoft Games. The user community has been active in growing Lux.
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