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Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. Digital literacy combines both technical and cognitive abilities; it consists of using information and communication technologies to create, evaluate, and share information.
Computers and writing is a sub-field of college English studies about how computers and digital technologies affect literacy and the writing process. The range of inquiry in this field is broad including discussions on ethics when using computers in writing programs, how discourse can be produced through technologies, software development, and computer-aided literacy instruction. [1]
In the Arab region, media and information literacy was largely ignored up until 2011, when the Media Studies Program at the American University of Beirut, the Open Society Foundations and the Arab-US Association for Communication Educators (AUSACE) launched a regional conference themed "New Directions: Digital and Media Literacy".
Media literacy applies to different types of media, [2] and is seen as an important skill for work, life, and citizenship. [1] Examples of media literacy include reflecting on one's media choices, [3] identifying sponsored content, [4] recognizing stereotypes, [5] analyzing propaganda [6] and discussing the benefits, risks, and harms of media ...
The test assessed computer and literacy skills of 60,000 8th grade students (average 13.5 years old) from 21 education systems worldwide. [2] 18 of the 21 tested education systems had in place policies concerning the use of ICT in education. [2] The second cycle of the study was conducted in 2018, the results of which were released on 5 ...
Commonly called new media theory or media-centered theory of composition, stems from the rise of computers as word processing tools. Media theorists now also examine the rhetorical strengths and weakness of different media, and the implications these have for literacy , author , and reader.
Software studies is an emerging interdisciplinary research field, which studies software systems and their social and cultural effects. The implementation and use of software has been studied in recent fields such as cyberculture, Internet studies, new media studies, and digital culture, yet prior to software studies, software was rarely ever addressed as a distinct object of study.
Each essay is accompanied by an author's reflection and discussion questions. The first in the series, "Lizard People in the Library," by Barbara Fister demonstrates how current media literacy and information literacy instruction falls shorts of equipping students for life in a world of weaponized information. [35]