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The fundamental Wiio's law states that "Communication usually fails, except by accident". The full set of laws is as follows: Communication usually fails, except by accident. If communication can fail, it will. If communication cannot fail, it still most usually fails. If communication seems to succeed in the intended way, there's a ...
Osmo A. Wiio (1961) Osmo Antero Wiio (4 February 1928 – 20 February 2013) was a Finnish academic, journalist, author and member of the Finnish Parliament. [1] He is best known for his somewhat facetious Wiio's laws around communication, succinctly summarized as "Communication usually fails, except by accident".
Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.
The four-sides model also known as communication square or four-ears model is a communication model described in 1981 by German psychologist Friedemann Schulz von Thun. [2] [3] It describes the multi-layered structure of human utterances.
Many models of communication include the idea that a sender encodes a message and uses a channel to transmit it to a receiver. Noise may distort the message along the way. The receiver then decodes the message and gives some form of feedback. [1] Models of communication simplify or represent the process of communication.
[1] The Shannon–Weaver model is one of the first models of communication. Initially published in the 1948 paper "A Mathematical Theory of Communication", it explains communication in terms of five basic components: a source, a transmitter, a channel, a receiver, and a destination. The source produces the original message.
The path of communication is the path that a message travels between sender and recipient; in hierarchies the vertical line of communication is identical to command hierarchies. [4] Paths of communication can be physical (e.g. the road as transportation route) or non-physical (e.g. networks like a computer network).
Communication – purposeful activity of exchanging information and meaning across space and time using various technical or natural means, whichever is available or preferred. Communication requires a sender, a message, a medium and a recipient, although the receiver does not have to be present or aware of the sender's intent to communicate at ...