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  2. Nvidia CUDA Compiler - Wikipedia

    en.wikipedia.org/wiki/Nvidia_CUDA_Compiler

    CUDA code runs on both the central processing unit (CPU) and graphics processing unit (GPU). NVCC separates these two parts and sends host code (the part of code which will be run on the CPU) to a C compiler like GNU Compiler Collection (GCC) or Intel C++ Compiler (ICC) or Microsoft Visual C++ Compiler, and sends the device code (the part which will run on the GPU) to the GPU.

  3. List of OpenCL applications - Wikipedia

    en.wikipedia.org/wiki/List_of_OpenCL_applications

    Military Operations, [61] operational level real-time strategy game where the complete army is simulated in real-time using OpenCL; Planet Explorers [62] [63] is using OpenCL to calculate the voxels. BeamNG.drive [64] is going to use OpenCL for the physics engine.

  4. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    In computing, CUDA (Compute Unified Device Architecture) is a proprietary [2] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs.

  5. Hang (computing) - Wikipedia

    en.wikipedia.org/wiki/Hang_(computing)

    In many cases programs may appear to be hung, but are making slow progress, and waiting a few minutes will allow the task to complete. Modern operating systems provide a mechanism for terminating hung processes, for instance, with the Unix kill command, or through a graphical means such as the Task Manager's "end task" button in Windows (select the particular process in the list and press "end ...

  6. rCUDA - Wikipedia

    en.wikipedia.org/wiki/RCUDA

    rCUDA, which stands for Remote CUDA, is a type of middleware software framework for remote GPU virtualization. Fully compatible with the CUDA application programming interface ( API ), it allows the allocation of one or more CUDA-enabled GPUs to a single application.

  7. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  8. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    It also works with Share game capture, which is included in Nvidia's GeForce Experience software. [ 4 ] [ 5 ] [ 6 ] Until March 2023 consumer-targeted GeForce graphics cards officially support no more than three simultaneously encoding video streams, regardless of the count of the cards installed, but this restriction can be circumvented on ...

  9. pcap - Wikipedia

    en.wikipedia.org/wiki/Pcap

    libpcap, WinPcap, and Npcap also support saving captured packets to a file, and reading files containing saved packets; applications can be written, using libpcap, WinPcap, or Npcap, to be able to capture network traffic and analyze it, or to read a saved capture and analyze it, using the same analysis code. A capture file saved in the format ...

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