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  2. Acceptance testing - Wikipedia

    en.wikipedia.org/wiki/Acceptance_testing

    Some forms of acceptance testing are, user acceptance testing (UAT), end-user testing, operational acceptance testing (OAT), acceptance test-driven development (ATDD) and field (acceptance) testing. Acceptance criteria are the criteria that a system or component must satisfy in order to be accepted by a user, customer, or other authorized entity.

  3. Software testing - Wikipedia

    en.wikipedia.org/wiki/Software_testing

    Acceptance testing may be performed as part of the hand-off process between any two phases of development. [citation needed] Tests are frequently grouped into these levels by where they are performed in the software development process, or by the level of specificity of the test. [54] User acceptance testing (UAT) Operational acceptance testing ...

  4. Graphical user interface testing - Wikipedia

    en.wikipedia.org/wiki/Graphical_user_interface...

    As a simple example of a planning problem, given two words and a single operation which replaces a single letter in a word with another, the goal might be to change one word into another. In [1] the authors used the planner IPP [6] to demonstrate this technique. The system's UI is first analyzed to determine the possible operations.

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  6. Clickwrap - Wikipedia

    en.wikipedia.org/wiki/Clickwrap

    The content and form of clickwrap agreements vary widely. Most clickwrap agreements require the end-user to indicate their assent by clicking an "ok" or "agree" button on a dialog box or pop-up window. A user indicates rejection by clicking cancel or closing the window.

  7. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. [1]

  8. End-user license agreement - Wikipedia

    en.wikipedia.org/wiki/End-user_license_agreement

    An end-user license agreement or EULA (/ ˈ j uː l ə /) is a legal contract between a software supplier and a customer or end-user. The practice of selling licenses to rather than copies of software predates the recognition of software copyright , which has been recognized since the 1970s in the United States.

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