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Pac-Man [a] is a video game series and media franchise developed, published and owned by Bandai Namco Entertainment, a video game publisher that was previously known as Namco. Entries have been developed by a wide array of other video game companies, including Midway Games, Atari and Mass Media, Inc., and was created by Toru Iwatani.
Pac-Man can eat hundreds of "dots" that line the pathways of a maze, as well as four larger dots called power capsules. Each round of play ends if one of the ghosts catches Pac-Man, but Pac-Man has a brief chance to eat a ghost if he consumes a power capsule. [1] The player's goal is to reach a high score by consuming dots, fruit, and power ...
Taking place during Pac-Man's youth, Pac-Man spends a summer at the home of Pac-Master for training, to fight the ghosts in Pac-Land. During his training nights, Pac-Man experiences a dream where a shadowy ghost chases him in a dark neon alley. During Pac-Man's training, Pac-Master's family goes to the Power Pellet Harvest Festival with Pac-Man.
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While artists are busy crafting new works and joining the wider world of art, scam artists wait in the wings to steal their concepts.
The combined sales of counterfeit arcade machines sold nearly as many units as the original Pac-Man, which had sold more than 300,000 machines. [1] Like the original game, Pac-Man clones typically have the goal of clearing a maze of dots while eluding deadly adversaries. When special items are eaten, the protagonist consume the pursuers for a ...
Pac-Man 2: The New Adventures, known in Japan as Hello! Pac-Man (ハロー! パックマン, Harō! Pakkuman), is a 1994 side-scrolling point-and-click adventure game in the Pac-Man series developed and published by Namco. Instead of being a maze game like the majority of its predecessors, Pac-Man 2 incorporates light point-and-click adventure ...
Pac-Attack was released for both the Super Nintendo Entertainment System and Sega Genesis in North America in October 1993. [2] Developed by Namco Hometek, the North American console division of Namco America, it is an adaptation of the 1992 arcade game Cosmo Gang the Puzzle, released for arcades worldwide and the Super Famicom in Japan. [3]
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