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3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space.
3D sound localization refers to an acoustic technology that is used to locate the source of a sound in a three-dimensional space. The source location is usually determined by the direction of the incoming sound waves (horizontal and vertical angles) and the distance between the source and sensors.
An application of 3D sound synthesis is the sense of presence in a virtual environment, by producing more realistic environments and sensations in games, teleconferencing systems, and tele-ensemble systems. 3D sound can also be used to help those with sensory impairments, such as the visually impaired, and act as a substitute for other sensory feedback.
Cosmic noise, also known as galactic radio noise, is a physical phenomenon derived from outside of the Earth's atmosphere.It is not actually sound, and it can be detected through a radio receiver, which is an electronic device that receives radio waves and converts the information given by them to an audible form.
A spectrogram is a visual representation of the spectrum of frequencies of a signal as it varies with time. When applied to an audio signal, spectrograms are sometimes called sonographs, voiceprints, or voicegrams. When the data are represented in a 3D plot they may be called waterfall displays.
A source of sound can have many different frequencies mixed. A musical tone's timbre is characterized by its harmonic spectrum. Sound in our environment that we refer to as noise includes many different frequencies. When a sound signal contains a mixture of all audible frequencies, distributed equally over the audio spectrum, it is called white ...
Now NASA is stepping in to provide some insight into what could actually be causing this scary pattern. NASA scientists believe the ominous noises could potentially be the "background noise" of ...
The sound waves are generated by a sound source, such as the vibrating diaphragm of a stereo speaker. The sound source creates vibrations in the surrounding medium. As the source continues to vibrate the medium, the vibrations propagate away from the source at the speed of sound, thus forming the sound wave.
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