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  2. Chrysler 2.2 & 2.5 engine - Wikipedia

    en.wikipedia.org/wiki/Chrysler_2.2_&_2.5_engine

    The first version of this engine family was a normally aspirated 2.2 L (134 cu in) unit. Developed under the leadership of Chief Engineer – Engine Design and Development Willem Weertman and head of performance tuning Charles "Pete" Hagenbuch, who had worked on most of Chrysler's V-8 engines and the Chrysler Slant-6 engine, [1] it was introduced in the 1981 Dodge Aries, Dodge Omni, Plymouth ...

  3. FreeCAD - Wikipedia

    en.wikipedia.org/wiki/FreeCAD

    As with many modern 3D CAD modelers, FreeCAD has a 2D component to facilitate 3D-to-2D drawing conversion. Under its current state, direct 2D drawing (like AutoCAD LT) is not the focus for this software, and neither are animation or 3D model manipulation (like Blender, Maya, or Cinema 4D). However, the modular nature of FreeCAD allows the user ...

  4. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    LOD is especially useful in 3D video games. Video game developers want to provide players with large worlds but are always constrained by hardware, frame rate and the real-time nature of video game graphics. With the advent of 3D games in the 1990s, a lot of video games simply did not render distant structures or objects.

  5. Video Coding Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Coding_Engine

    Video Code Engine (VCE, was earlier referred to as Video Coding Engine, [1] Video Compression Engine [2] or Video Codec Engine [3] in official AMD documentation) is AMD's video encoding application-specific integrated circuit implementing the video codec H.264/MPEG-4 AVC. Since 2012 it was integrated into all of their GPUs and APUs except Oland.

  6. Delaunay refinement - Wikipedia

    en.wikipedia.org/wiki/Delaunay_refinement

    A triangle is considered poor-quality if it has a circumradius to shortest edge ratio larger than some prescribed threshold. Discovered by Jim Ruppert in the early 1990s, [4] "Ruppert's algorithm for two-dimensional quality mesh generation is perhaps the first theoretically guaranteed meshing algorithm to be truly satisfactory in practice." [5]

  7. Scorched 3D - Wikipedia

    en.wikipedia.org/wiki/Scorched_3D

    Scorched 3D is a free and open source artillery game modeled after the MS-DOS game Scorched Earth. Scorched 3D is licensed under the GNU GPL-2.0-or-later, and supports numerous platforms: Windows, Unix-like systems (Linux, FreeBSD, OS X, and Solaris). It makes use of both the Simple DirectMedia Library and wxWidgets.

  8. M1 Abrams - Wikipedia

    en.wikipedia.org/wiki/M1_Abrams

    For the M1 Abrams base model, military historian Steven Zaloga estimates the frontal armor at 350 mm vs APFSDS and 700 mm vs HEAT warhead in the book, M1 Abrams Main Battle Tank 1982–1992 (1993). [144] In M1 Abrams vs T-72 Ural (2009), he uses Soviet estimates of 470 mm (19 in) vs APFSDS and 650 mm (26 in) vs HEAT for the base model Abrams ...

  9. RELAP5-3D - Wikipedia

    en.wikipedia.org/wiki/RELAP5-3D

    RELAP5-3D is an outgrowth of the one-dimensional RELAP5/MOD3 code developed at Idaho National Laboratory (INL) for the U.S. Nuclear Regulatory Commission (NRC). The U.S. Department of Energy (DOE) began sponsoring additional RELAP5 development in the early 1980s to meet its own reactor safety assessment needs.