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Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner.
This chart had drawings of tic-tac-toe game grids with various configurations of X, O, and empty squares, [4] corresponding to all possible permutations a game could go through as it progressed. [11] After removing duplicate arrangements (ones that were simply rotations or mirror images of other configurations), MENACE used 304 permutations in ...
Shiny-Brite Tic-Tac-Toe Game. Hang on to those empty 9-grid boxes of ornaments because they can double as tic-tac-toe grids! Place the boxes alongside a bowl of ornaments in two distinct patterns ...
Ultimate tic-tac-toe (also known as UTT, super tic-tac-toe, meta tic-tac-toe or (tic-tac-toe)² [1]) is a board game composed of nine tic-tac-toe boards arranged in a 3 × 3 grid. [2] [3] Players take turns playing on the smaller tic-tac-toe boards until one of them wins on the larger board. Compared to traditional tic-tac-toe, strategy in this ...
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A complete game of Notakto, a misère variant of the game. Tic-tac-toe is an instance of an m,n,k-game, where two players alternate taking turns on an m×n board until one of them gets k in a row. [1] Harary's generalized tic-tac-toe is an even broader generalization. The game can also be generalized as a n d game. [2]
Order and Chaos is a variant of the game tic-tac-toe on a 6×6 gameboard. It was invented by Stephen Sniderman and introduced by him in Games magazine in 1981. [1] The player Order strives to create a five-in-a-row of either Xs or Os. The opponent Chaos endeavors to prevent this.
In recent times, they have been supplanted by mobile games. [2] Some popular examples of pencil-and-paper games include tic-tac-toe, sprouts, dots and boxes, hangman, MASH, paper soccer, and spellbinder. [3] The term is unrelated to the use in role-playing games to differentiate tabletop games from role-playing video games.
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