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In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.
Sensory Overload (video game) Serious Sam Advance; Shadow Warrior (1997 video game) Sigil (mod) Silent Debuggers; Skynet (video game) Star Trek Generations (video game) Star Wars: Dark Forces; Strife (1996 video game) Substation (video game) Super 3D Noah's Ark
Terraria is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes. [3] [4] The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES. [4]
Most graphic hardware has internal support for blitting operations or sprite drawing. A co-processor dedicated to blitting is known as a Blitter chip. Classic 2D graphics chips and graphics processing units of the late 1970s to 1980s, used in 8-bit to early 16-bit, arcade games, video game consoles, and home computers, include:
The player can also choose one of 12 false color palettes. Type 1 games can have from 4 to 10 colors, four are for the background plane palette and there are two more hardware sprite plane palettes, with three colors plus transparent each. In the hard-coded game list, some games were given a unique palette that cannot be accessed manually.
Png support for sprites and backgrounds; Keyboard shortcuts; Multiple languages and the ability to create custom translations; Multiple frame onion skins (0-9) Undo / redo; Image preview of Stk files when loading figures; Pivot Animator 4.1.10 was released as the "stable" version of 4.1 and is still the latest non-beta version so far (as of ...
Parallax scrolling was popularized in 2D computer graphics with its introduction to video games in the early 1980s. Some parallax scrolling was used in the arcade video game Jump Bug (1981). [ 3 ] It used a limited form of parallax scrolling with the main scene scrolling while the starry night sky is fixed and clouds move slowly, adding depth ...