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  2. TD-Gammon - Wikipedia

    en.wikipedia.org/wiki/TD-Gammon

    Its name comes from the fact that it is an artificial neural net trained by a form of temporal-difference learning, specifically TD-Lambda. The final version of TD-Gammon (2.1) was trained with 1.5 million games of self-play, and achieved a level of play just slightly below that of the top human backgammon players of the time.

  3. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    AlphaZero is a generic reinforcement learning algorithm – originally devised for the game of go – that achieved superior results within a few hours, searching a thousand times fewer positions, given no domain knowledge except the rules."

  4. Self-play - Wikipedia

    en.wikipedia.org/wiki/Self-play

    Self-play is used by the AlphaZero program to improve its performance in the games of chess, shogi and go. [2] Self-play is also used to train the Cicero AI system to outperform humans at the game of Diplomacy. The technique is also used in training the DeepNash system to play the game Stratego. [3] [4]

  5. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)

  6. Squirrel AI - Wikipedia

    en.wikipedia.org/wiki/Squirrel_AI

    Squirrel Ai Learning works with teachers to identify the most fine-grained possible concepts (“knowledge points”) for a course in order to precisely target learning gaps. For example, middle school mathematics is broken into over 10,000 points such as rational numbers , the properties of a triangle , and the Pythagorean theorem .

  7. PwC is using 'prompting parties' to teach employees how to ...

    www.aol.com/pwc-using-prompting-parties-teach...

    In 2024, AI was among the top five terms searched in PwC's internal learning and development platform, compared to being in the top 15 in 2023 and not even in the top 100 in 2022, PwC ...

  8. AlphaGo Zero - Wikipedia

    en.wikipedia.org/wiki/AlphaGo_Zero

    The AI engaged in reinforcement learning, playing against itself until it could anticipate its own moves and how those moves would affect the game's outcome. [10] In the first three days AlphaGo Zero played 4.9 million games against itself in quick succession. [11]

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