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  2. Displacement (geometry) - Wikipedia

    en.wikipedia.org/wiki/Displacement_(geometry)

    In geometry and mechanics, a displacement is a vector whose length is the shortest distance from the initial to the final position of a point P undergoing motion. [1] It quantifies both the distance and direction of the net or total motion along a straight line from the initial position to the final position of the point trajectory.

  3. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    The first equation shows that, after one second, an object will have fallen a distance of 1/2 × 9.8 × 1 2 = 4.9 m. After two seconds it will have fallen 1/2 × 9.8 × 2 2 = 19.6 m; and so on. On the other hand, the penultimate equation becomes grossly inaccurate at great distances.

  4. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

  5. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    That is, there is no way to start from the differential equations implied by Newton's laws and, after a finite sequence of standard mathematical operations, obtain equations that express the three bodies' motions over time. [53] [54] Numerical methods can be applied to obtain useful, albeit approximate, results for the three-body problem. [55]

  6. Mean squared displacement - Wikipedia

    en.wikipedia.org/wiki/Mean_squared_displacement

    The differential equation above takes the form of 1D heat equation. The one-dimensional PDF below is the Green's function of heat equation (also known as Heat kernel in mathematics): P ( x , t ) = 1 4 π D t exp ⁡ ( − ( x − x 0 ) 2 4 D t ) . {\displaystyle P(x,t)={\frac {1}{\sqrt {4\pi Dt}}}\exp \left(-{\frac {(x-x_{0})^{2}}{4Dt}}\right).}

  7. Absement - Wikipedia

    en.wikipedia.org/wiki/Absement

    Absement changes as an object remains displaced and stays constant as the object resides at the initial position. It is the first time-integral of the displacement [3] [4] (i.e. absement is the area under a displacement vs. time graph), so the displacement is the rate of change (first time-derivative) of the absement.

  8. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    The notation (used by Visser [4]) is not to be confused with the displacement vector commonly denoted similarly. The dimensions of snap are distance per fourth power of time (LT −4). The corresponding SI unit is metre per second to the fourth power, m/s 4, m⋅s −4.

  9. Position (geometry) - Wikipedia

    en.wikipedia.org/wiki/Position_(geometry)

    Its length represents the distance in relation to an arbitrary reference origin O, and its direction represents the angular orientation with respect to given reference axes. Usually denoted x, r, or s, it corresponds to the straight line segment from O to P. In other words, it is the displacement or translation that maps the origin to P: [1]