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  2. Test anxiety - Wikipedia

    en.wikipedia.org/wiki/Test_anxiety

    The Test Anxiety Inventory for Children and Adolescent (TAICA) is a way to measure and assess test anxiety in children and adolescents in Grades 4 through 12. Those individuals who are being assessed rate their responses on a 5-point Likert-type scale ranging from 1 (never true about me) to 5 (always true about me).

  3. Stress management - Wikipedia

    en.wikipedia.org/wiki/Stress_management

    For instance, one study demonstrated that engaging in casual video games effectively decreased psychological and physiological stress levels among students, with comparable benefits to stress-relieving meditation. When utilized with appropriate time management, video gaming can serve as a viable stress-relief strategy for college students. [74]

  4. Mental health in education - Wikipedia

    en.wikipedia.org/wiki/Mental_health_in_education

    'Mental Health is the impact that mental health (including emotional, psychological, and social well-being) has on educational performance.Mental health often viewed as an adult issue, but in 1850 almost half of adolescents in the United States are affected by mental disorders, and about 20% of these are categorized as “severe.” [1] Mental health issues can pose a huge problem for students ...

  5. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  6. Anxiety - Wikipedia

    en.wikipedia.org/wiki/Anxiety

    Anxiety is an emotion characterised by an unpleasant state of inner turmoil and includes feelings of dread over anticipated events. [1] [2] [3] Anxiety is different from fear in that fear is defined as the emotional response to a present threat, whereas anxiety is the anticipation of a future one. [4]

  7. Midnight Rescue! - Wikipedia

    en.wikipedia.org/wiki/Midnight_Rescue!

    The program is designed to help strengthen the reading and critical thinking skills of children grades three to five. [2] Midnight Rescue is a side-scrolling adventure game whose objective is to prevent a school from disappearing by midnight by deducing Morty Maxwell's hiding place. To do this, the player must roam the halls of Shady Glen ...

  8. Stress in early childhood - Wikipedia

    en.wikipedia.org/wiki/Stress_in_early_childhood

    Stage three consists of children seeking out coping strategies. [3] Lastly, in stage four, children execute one or more of the coping strategies. [3] However, children with lower tolerance for stressors are more susceptible to alarm and find a broader array of events to be stressful. [3] These children often experience chronic or toxic stress. [3]

  9. Emotional reasoning - Wikipedia

    en.wikipedia.org/wiki/Emotional_reasoning

    Emotion-focused coping is a way to focus on managing one's emotions to reduce stress and also to reduce the chance to have emotional reasoning. [18] Cognitive therapy is a form of therapy that helps patients recognize their negative thought patterns about themselves and events to revise these thought patterns and change their behavior. [19]