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In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 [1] used to render the surface details of three-dimensional objects accurately and efficiently. [2] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. [3] It is a form of short-distance ray tracing done in a pixel shader.
A series of parallel profiles, taken at regular intervals on a map, can be combined to provide a more complete three-dimensional view of the area that appears on the topographic map. It is evident that, thanks to computer science, more sophisticated three-dimensional models of the landscape can be made from digital terrain data.
Terrain cartography or relief mapping is the depiction of the shape of the surface of the Earth on a map, using one or more of several techniques that have been developed. Terrain or relief is an essential aspect of physical geography , and as such its portrayal presents a central problem in cartographic design , and more recently geographic ...
The {{Location map}}, {{Location map many}}, and {{Location map+}} templates have parameters to specify an alternative map image. The map displayed as image1 can be used with the relief or AlternativeMap parameters. Examples may be found below or in the following: Template:Location map#Relief parameter; Template:Location map+/relief
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A raised-relief map, terrain model or embossed map is a three-dimensional representation, usually of terrain, materialized as a physical artifact. When representing terrain, the vertical dimension is usually exaggerated by a factor between five and ten; this facilitates the visual recognition of terrain features.
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Terrain (from Latin: terra 'earth'), alternatively relief or topographical relief, is the dimension and shape of a given surface of land. In physical geography, terrain is the lay of the land. This is usually expressed in terms of the elevation, slope, and orientation of terrain features. Terrain affects surface water flow and distribution.