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World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game produced by Blizzard Entertainment.Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. [3]
Warcraft II: Beyond the Dark Portal is an expansion pack for the real-time strategy video game Warcraft II: Tides of Darkness for MS-DOS, Microsoft Windows and Macintosh. It was developed by Blizzard Entertainment and Cyberlore Studios, [3] and published by Blizzard in North America and Europe in 1996.
The "Battle.net" edition of Warcraft II was also the first to introduce the use of CD keys to the series, requiring each user online to have their own copy of the game in order to be able to connect. In 1998, an adventure game in the series, Warcraft Adventures: Lord of the Clans , was announced as being canceled, having been previously delayed ...
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The Battle.net edition, released in 1999, included Warcraft II: Beyond the Dark Portal, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one. In Warcraft II, as in many real-time strategy (RTS) games, players collect resources to produce buildings and units in order to defeat an opponent in combat.
The four leveling zones that comprise the Shadowlands are ruled by "Covenants", similar to the Class Orders introduced in Legion.Each Covenant has its own campaign, similar to the War Campaign in Battle for Azeroth, with gear specific to the faction and abilities both universal and determined by class.
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In 2005, a second edition of the game rules called World of Warcraft: The Roleplaying Game was released, [5] renamed to tie in with the success of World of Warcraft.In "translating" WoW into a tabletop experience, this project sought to break the limitations of the computer-programmed Azeroth, in ways such as giving players the ability to complete quests with their own imagined methods and to ...
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