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Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Windows, GameCube, PlayStation 2, and Xbox.
[5] [15] Need for Speed: Underground 2: EA Games: Cutscenes stutter and lag. 2-Player Split-screen camera breaks for Player 2 and shows more of Player 1's camera, rendering split-screen play unplayable. [5] NFL 2K2: Sega NA [5] NFL 2K3: Sega NA [5] NFL Blitz 2002: Midway Games [5] NFL Blitz 2003: Midway Games [5] NFL Blitz Pro: Midway Games [5 ...
This game also had extensive customization options in the form of suspension upgrades, nitrous systems, and engine mods. Need for Speed: Underground Rivals was the first Need for Speed game released on the PlayStation Portable. Different from Need for Speed: Underground 2 as it had no free roam and the cars were very limited, it was released in ...
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series following Hot Pursuit 2 (2002). It was developed by EA Black Box and published by Electronic Arts. Three different versions of the game were produced: one for consoles and Microsoft Windows, and another for the Game Boy Advance.
Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods. [73] Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game harder for veterans to enjoy.
Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts.It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed: Carbon (2006).
Need for Speed Rivals is a 2013 racing video game developed in collaboration between Ghost Games and Criterion Games, and published by Electronic Arts.It is the twentieth installment in the Need for Speed series, and the debut title for Ghost Games (the formally-named EA Gothenburg; which would be the main developer of all subsequent non-mobile installments up until 2020).