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  2. Softimage 3D - Wikipedia

    en.wikipedia.org/wiki/Softimage_3D

    Beta debuted at Siggraph '88, v1.0 commercial release in 1989 [12] Softimage Creative Environment 1.5 1989 Softimage Creative Environment 1.65 1989 Added texture mapping: Softimage Creative Environment 2.0 1991 Introduced Actor module, IK, constraints, deformation lattices: Softimage Creative Environment 2.5 1991 Softimage Creative Environment ...

  3. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    The artistic rendering of images and video (often referred to as image stylization [9]) traditionally focused upon heuristic algorithms that seek to simulate the placement of brush strokes on a digital canvas. [10] Arguably, the earliest example of 2D NPR is Paul Haeberli's 'Paint by Numbers' at SIGGRAPH 1990. This (and similar interactive ...

  4. ACM SIGGRAPH - Wikipedia

    en.wikipedia.org/wiki/ACM_SIGGRAPH

    ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam (its direct predecessor, ACM SICGRAPH was founded two years earlier in 1967).

  5. SIGGRAPH - Wikipedia

    en.wikipedia.org/wiki/SIGGRAPH

    SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference is usually held in North America though is not limited in location possibilities; SIGGRAPH Asia, a second conference held annually, has ...

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.

  7. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    In 1978 Jim Blinn described how the normals of a surface could be perturbed to make geometrically flat faces have a detailed appearance. [2] The idea of taking geometric details from a high polygon model was introduced in "Fitting Smooth Surfaces to Dense Polygon Meshes" by Krishnamurthy and Levoy, Proc. SIGGRAPH 1996, [3] where this approach was used for creating displacement maps over nurbs.

  8. Holiday Travel Forecast: Potential Problem Areas For The New Year

    www.aol.com/christmas-travel-forecast-potential...

    Whether you're heading home after the holidays or have festive plans to celebrate New Years Day, the busy holiday travel period continues, and weather may be a factor. For some, snow, rain ...

  9. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images).