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  2. Storybook Weaver - Wikipedia

    en.wikipedia.org/wiki/Storybook_Weaver

    Storybook Weaver is a 1990 educational game originally released on floppy disk for the Apple IIGS, aimed at children aged 6–12.An updated version, Storybook Weaver Deluxe, was released for Windows and Mac computers and featured much more content than the original.

  3. Orly's Draw-A-Story - Wikipedia

    en.wikipedia.org/wiki/Orly's_Draw-A-Story

    The player is able to illustrate each of the stories with their own paintings, either original drawings or using ready-prepared objects. As Orly tells the story the user is asked to create an item such as a friend for a flying monster or a birthday present to give to Orly. The objects become animated and are then used as part of the story.

  4. Choose Your Own Adventure - Wikipedia

    en.wikipedia.org/wiki/Choose_Your_Own_Adventure

    Choose Your Own Adventure is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome.

  5. Why Is Gen Z Suddenly Obsessed With This 70-Year-Old Dutch ...

    www.aol.com/why-gen-z-suddenly-obsessed...

    The books, TV series and toys are aimed squarely at children, but Miffy has her sights set higher. She took a jump in popularity in the United States in 2022, which was, not coincidentally, the ...

  6. List of Choose Your Own Adventure books - Wikipedia

    en.wikipedia.org/wiki/List_of_Choose_Your_Own...

    The success of R.L. Stine's Goosebumps horror novels inspired a flood of children's horror books, including this Choose Your Own Adventure spin-off series. The same year, Goosebumps began the Give Yourself Goosebumps series under a similar concept. Some of the following titles have been made into computer games/movies by Multipath Movies

  7. Gamebook - Wikipedia

    en.wikipedia.org/wiki/Gamebook

    Gamebooks range widely in terms of the complexity of the game aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format, Choose Your Own Adventure, and is sometimes referred to as "American style").

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