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  2. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward Design model. Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be ...

  3. Curriculum development - Wikipedia

    en.wikipedia.org/wiki/Curriculum_development

    A humanistic curriculum is a curriculum based on intercultural education that allows for the plurality of society while striving to ensure a balance between pluralism and universal values. In terms of policy, this view sees curriculum frameworks as tools to bridge broad educational goals and the processes to reach them.

  4. Curriculum framework - Wikipedia

    en.wikipedia.org/wiki/Curriculum_framework

    A curriculum framework is an organized plan or set of standards or learning outcomes that defines the content to be learned in terms of clear, definable standards of what the student should know and be able to do. [1] A curriculum framework is part of an outcome-based education or standards based education reform design. The framework is the ...

  5. Understanding by Design - Wikipedia

    en.wikipedia.org/wiki/Understanding_by_Design

    Understanding by Design relies on what Wiggins and McTighe call "backward design" (also known as "backwards planning"). Teachers, according to UbD proponents, traditionally start curriculum planning with activities and textbooks instead of identifying classroom learning goals and planning towards that goal.

  6. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    The "Triple A" model for planning arranges a lesson in a sequence of activating learning, acquiring new learning, and applying the learning. While there are many formats for a lesson plan, most lesson plans contain some or all of these elements, typically in this order: Title of the lesson; Time required to complete the lesson; List of required ...

  7. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  8. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    Bloom's taxonomy has become a widely adopted tool in education, influencing instructional design, assessment strategies, and learning outcomes across various disciplines. Despite its broad application, the taxonomy has also faced criticism, particularly regarding the hierarchical structure of cognitive skills and its implications for teaching ...

  9. Educational aims and objectives - Wikipedia

    en.wikipedia.org/.../Educational_aims_and_objectives

    Usually an educational objective relates to gaining an ability, a skill, some knowledge, a new attitude etc. rather than having merely completed a given task. Since the achievement of objectives usually takes place during the course and the aims look forward into the student's career and life beyond the course one can expect the aims of a ...