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The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon in a series of missions in the Balkans. The game engine is based on the source code of the original 1998 Falcon 4.0 from MicroProse, and consists largely of a collection of improvements from the official patches and extensive Falcon modding community.
The game received average reviews according to the review aggregation website GameRankings. [7] Adam Pavlacka of NextGen said, "F-16 Aggressor deserves high praise as a pure simulator. It accurately depicts the F-16, and it runs on an average system. If you want to train as a pilot, it's terrific.
PC Gamer US likewise named Falcon 4.0 the best simulation of 1998. [27] The game was a finalist for Computer Gaming World ' s "Best Simulation", GameSpot's "Simulation of the Year", IGN's "Best Simulation of the Year" and Computer Games Strategy Plus ' s "Simulation Game of the Year" awards, all of which ultimately went to European Air War.
Falcon 3.0 was sold as being the first of a series of inter-linked military simulations that Spectrum Holobyte collectively called the "Electronic Battlefield". Two games released in this range were the 1993 flight simulators for the F/A-18 (Falcon 3.0: Hornet: Naval Strike Fighter) and the MiG-29 (MiG-29: Deadly Adversary of Falcon 3.0) that could be played as stand-alone games or integrated ...
Falcon was ranked as the Amiga's eighth best game of all time by Amiga Power in 1991. [16] The four reviewers of Electronic Gaming Monthly gave the TurboGrafx-16 version a 4.5 out of 10, opining that the conversion was over-ambitious, since the compromises which were made in order to fit the game into a 4 MB cartridge made it unenjoyable. They ...
Footage and photos show the Su-35 flying past the F-16 during an intercept of a Russian aircraft. ... NORAD's video of the incident shows the US F-16 flying far from a lumbering Russian military ...
A 1992 survey in Computer Gaming World of wargames with modern settings gave the game four and a half stars out of five, describing Falcon 3.0 as not as a game system as it is a way of life, but as the most complex air simulator ever released for the commercial sector, [7] and the magazine named it the year's best simulation game. [8]
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