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Periodic hybrid 32-bit/64-bit updates, starting from October 2004, were released bimonthly until August 2007, and quarterly thereafter. The last update was released in June 2010 [84] 4.09.00.0904: August 6, 2004 / April 21, 2008* Windows XP SP2 and SP3*, Windows Server 2003 SP1 and Windows Server 2003 R2 December 8, 2006
DirectX 7.0 (released in September, 1999) introduced the .dds texture format [28] and support for transform and lighting hardware acceleration [29] (first available on PC hardware with Nvidia's GeForce 256), as well as the ability to allocate vertex buffers in hardware memory. Hardware vertex buffers represent the first substantive improvement ...
DirectX 9.0, AVIVO, 2× HDMI/HDCP, Powerplay 7.0 AMD M690T chipset Turion 64 X2, Athlon 64 X2 mobile: Radeon X1270 (400Mhz) DirectX 9.0, AVIVO, HDMI/HDCP, Powerplay 7.0 AMD 740 chipset RX740 2008 Athlon 64, Phenom, Sempron 55 1000 (HT 2.0) No No SB600, SB700, SB750 Single PCIe 1.1 x16 AMD 740G chipset RS740 Radeon 2100 DirectX 9.0, AVIVO, HDMI ...
Each EU contains 2 x 128-bit FPUs. One supports 32-bit and 64-bit integer, FP16, FP32, FP64, and transcendental math functions, and the other supports only 32-bit and 64-bit integer, FP16 and FP32. Thus the FP16 (or 16-bit integer) FLOPS is twice the FP32 (or 32-bit integer) FLOPS.
GeForce FX 5200. GeForce FX is an architecture designed with DirectX 7, 8 and 9 software in mind. Its performance for DirectX 7 and 8 was generally equal to ATI's competing products with the mainstream versions of the chips, and somewhat faster in the case of the 5900 and 5950 models, but it is much less competitive across the entire range for software that primarily uses DirectX 9 features.
Windows 10 Anniversary Update (version 1607) includes WDDM 2.1, which supports Shader Model 6.0 (mandatory for feature levels 12_0 and 12_1), [44] and DXGI 1.5 which supports HDR10 - a 10-bit high dynamic range, wide gamut format [45] defined by ITU-T Rec. 2100/Rec.2020 - and variable refresh rates.
On August 9, 2004, Microsoft updated DirectX once more to DirectX 9.0c. This also exposed the Shader Model 3.0 profile for High-Level Shader Language (HLSL). Shader Model 3.0's lighting precision has a minimum of 32 bits as opposed to 2.0's 8-bit minimum. Also all lighting-precision calculations are now floating-point based.
Download QR code; Print/export ... 64 Unlimited Unlimited Unlimited ... DirectX 12 (12_0+) with WDDM 3.2 "32 + 64" for Executed Instructions means "32 texture ...