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  2. Group delay and phase delay - Wikipedia

    en.wikipedia.org/wiki/Group_delay_and_phase_delay

    The group delay and phase delay properties of a linear time-invariant (LTI) system are functions of frequency, giving the time from when a frequency component of a time varying physical quantity—for example a voltage signal—appears at the LTI system input, to the time when a copy of that same frequency component—perhaps of a different physical phenomenon—appears at the LTI system output.

  3. Interaural time difference - Wikipedia

    en.wikipedia.org/wiki/Interaural_time_difference

    The model used had a distance between the two ears of approximately 22–23 cm. Initial measurements found that there was a maximum time delay of approximately 660 μs when the sound source was placed at directly 90° azimuth to one ear. This time delay correlates to the wavelength of a sound input with a frequency of 1500 Hz.

  4. Delay (audio effect) - Wikipedia

    en.wikipedia.org/wiki/Delay_(audio_effect)

    Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio.

  5. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.

  6. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  7. How to fix that annoying audio delay on your soundbar - AOL

    www.aol.com/fix-annoying-audio-delay-soundbar...

    To their credit, though, Devantier tells me Samsung has done a lot of work on this problem over the past few years, and 2020 models now have the ability to adjust its delay in both directions ...

  8. Loudspeaker time alignment - Wikipedia

    en.wikipedia.org/wiki/Loudspeaker_time_alignment

    Loudspeaker time-alignment, usually simply referred to as "time-alignment" or "Time-Align", is a term applied in loudspeaker systems which use multiple drivers (like woofer, mid-range and tweeter) to cover a wide audio range. It involves delaying the sound emanating from one or more drivers (greater than 2-way) to correct the transient response ...

  9. Comb filter - Wikipedia

    en.wikipedia.org/wiki/Comb_filter

    The reflected sound takes a longer, delayed path compared to the direct sound, and a comb filter is created where the two mix at the listener. [2] Similarly, comb filtering may result from mono mixing of multiple mics, hence the 3:1 rule of thumb that neighboring mics should be separated at least three times the distance from its source to the mic.