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  2. Payday: The Heist - Wikipedia

    en.wikipedia.org/wiki/Payday:_The_Heist

    Payday: The Heist is a cooperative first-person shooter game developed by Overkill Software and published by Sony Online Entertainment. The game was released for the PlayStation 3 in North America on 18 October 2011, and in Europe on 2 November. [4] It was released then for Windows on 20 October. Payday: The Heist runs on the Diesel game engine.

  3. Payday 2 - Wikipedia

    en.wikipedia.org/wiki/Payday_2

    Payday 2: Hotline Miami is a collaborative project between Dennaton Games and Overkill, including a heist influenced by Hotline Miami. The "John Wick Pack" is a collaboration between Lionsgate and Overkill to bring the titular character from the film John Wick to Payday 2 . [ 19 ]

  4. Overkill Software - Wikipedia

    en.wikipedia.org/wiki/Overkill_Software

    The Anderssons launched Overkill Software that same year after Grin gets shut down due to bankruptcy, with their first project being Payday: The Heist, released in 2011. [2] Payday was a success for PC and PlayStation 3. [3] Overkill desired to make a sequel to Payday, but did not

  5. Simon Viklund - Wikipedia

    en.wikipedia.org/wiki/Simon_Viklund

    Simon Viklund (born Simon Wiklund, December 1, 1979) is a Swedish freelance video game composer, music producer, sound designer and game designer, who was first known for his work on the 2008 game Bionic Commando Rearmed, in which he was a creative director and composer.

  6. Payday 3 - Wikipedia

    en.wikipedia.org/wiki/Payday_3

    Payday 3 is a 2023 cooperative first-person shooter game developed by Starbreeze Studios and published by Deep Silver. The game is a sequel to Payday 2, and is the third installment in the Payday series. It was released for PlayStation 5, Windows, and Xbox Series X/S on 21 September 2023.

  7. Katana Zero - Wikipedia

    en.wikipedia.org/wiki/Katana_Zero

    One of Stander's goals was to make killing feel exciting and satisfying. He considered many modern games too forgiving, with enemies less powerful than the player. Finding it difficult to die in games such as Payday: The Heist (2011), Stander decided it would be easy to die in Katana Zero. [10]

  8. Starbreeze Studios - Wikipedia

    en.wikipedia.org/wiki/Starbreeze_Studios

    Payday 2 was a massive commercial success, and was profitable from pre-order sales alone. [32] Payday 2 also became Starbreeze's best selling game of all time, and helped the company to make a record profit for the first time after suffering an accumulated loss of $14.4 million between 1998 and June 2013. [33]

  9. Grin (company) - Wikipedia

    en.wikipedia.org/wiki/Grin_(company)

    Grin AB was a video game developer based in Stockholm, Sweden.Founded by Bo and Ulf Andersson in 1997, Grin worked on numerous titles for the PC, consoles and arcade.Grin filed for bankruptcy and became defunct on August 12, 2009, and its founders went on to create Overkill Software.