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  2. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    Over a period of 24 years (January 1957 – December 1980), Martin Gardner wrote 288 consecutive monthly "Mathematical Games" columns for Scientific American magazine. During the next 5 + 1 ⁄ 2 years, until June 1986, Gardner wrote 9 more columns, bringing his total to 297. During this period other authors wrote most of the columns.

  3. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Mathematical Games (1956 to 1981) was the title of a long-running Scientific American column on recreational mathematics by Martin Gardner. He inspired several generations of mathematicians and scientists through his interest in mathematical recreations.

  4. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the player selects one at random.

  5. Column inch - Wikipedia

    en.wikipedia.org/wiki/Column_inch

    The column inch size for advertisements that spread over more than one column is determined by multiplying the number of inches high by number of columns. For example, an advertisement that is 3 columns wide by 6 inches high takes up 18 column inches (3 columns wide multiplied by 6 inches high). To determine the cost of the advertisement ...

  6. Racetrack (game) - Wikipedia

    en.wikipedia.org/wiki/Racetrack_(game)

    The rules for the game, and a sample track game was published by Martin Gardner in January 1973 in his "Mathematical Games" column in Scientific American; [1] and it was again described in Car and Driver magazine, in August 1973, page 65. Today, the game is used by math and physics teachers around the world when teaching vectors and kinematics ...

  7. Hex (board game) - Wikipedia

    en.wikipedia.org/wiki/Hex_(board_game)

    Hex was also issued as one of the games in the 1974 3M Paper Games Series; the game contained a 5 + 1 ⁄ 2-by-8 + 1 ⁄ 2-inch (140 mm × 220 mm) 50-sheet pad of ruled Hex grids. Hex is currently published by Nestorgames in a 11×11 size, a 14×14, and a 19×19 size.

  8. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    Games that traditionally use the four cardinal directions, or otherwise suit a square grid, may adapt to a hex grid in different ways. For example, hexagonal chess replaces the four directions of orthogonal movement (along ranks and files) with the six directions to adjacent cells, through cell edges.

  9. Battleship (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Battleship_(puzzle)

    The basic solving strategy for a Battleship puzzle is to add segments to incomplete ships where appropriate, draw water in squares that are known not to contain a ship segment, and to complete ships in a row or column whose number is the same as the number of unsolved squares in that row or column, respectively.

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