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  2. Midpoint method - Wikipedia

    en.wikipedia.org/wiki/Midpoint_method

    The midpoint method computes + so that the red chord is approximately parallel to the tangent line at the midpoint (the green line). In numerical analysis , a branch of applied mathematics , the midpoint method is a one-step method for numerically solving the differential equation ,

  3. Romberg's method - Wikipedia

    en.wikipedia.org/wiki/Romberg's_method

    After trapezoid rule estimates are obtained, Richardson extrapolation is applied. For the first iteration the two piece and one piece estimates are used in the formula ⁠ 4 × (more accurate) − (less accurate) / 3 ⁠. The same formula is then used to compare the four piece and the two piece estimate, and likewise for the higher estimates

  4. Gauss–Legendre method - Wikipedia

    en.wikipedia.org/wiki/Gauss–Legendre_method

    The Gauss–Legendre method of order two is the implicit midpoint rule. ... can fall below ... The method of order 2 is just an implicit midpoint method.

  5. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    Based on wind resistance, for example, the terminal velocity of a skydiver in a belly-to-earth (i.e., face down) free-fall position is about 195 km/h (122 mph or 54 m/s). [3] This velocity is the asymptotic limiting value of the acceleration process, because the effective forces on the body balance each other more and more closely as the ...

  6. Free-fall time - Wikipedia

    en.wikipedia.org/wiki/Free-fall_time

    The free-fall time is the characteristic time that would take a body to collapse under its own gravitational attraction, if no other forces existed to oppose the collapse.. As such, it plays a fundamental role in setting the timescale for a wide variety of astrophysical processes—from star formation to helioseismology to supernovae—in which gravity plays a dominant ro

  7. Trapezoidal rule - Wikipedia

    en.wikipedia.org/wiki/Trapezoidal_rule

    In calculus, the trapezoidal rule (also known as the trapezoid rule or trapezium rule) [a] is a technique for numerical integration, i.e., approximating the definite integral: (). The trapezoidal rule works by approximating the region under the graph of the function f ( x ) {\displaystyle f(x)} as a trapezoid and calculating its area.

  8. Integration by parts - Wikipedia

    en.wikipedia.org/wiki/Integration_by_parts

    The rule is sometimes written as "DETAIL", where D stands for dv and the top of the list is the function chosen to be dv. An alternative to this rule is the ILATE rule, where inverse trigonometric functions come before logarithmic functions. To demonstrate the LIATE rule, consider the integral ⁡ ().

  9. Numerical methods for ordinary differential equations - Wikipedia

    en.wikipedia.org/wiki/Numerical_methods_for...

    A loose rule of thumb dictates that stiff differential equations require the use of implicit schemes, whereas non-stiff problems can be solved more efficiently with explicit schemes. The so-called general linear methods (GLMs) are a generalization of the above two large classes of methods.