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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Several researchers consider gamification closely related to earlier work on adapting game-design elements and techniques to non-game contexts. Deterding et al. [ 2 ] survey research in human–computer interaction that uses game-derived elements for motivation and interface design, and Nelson [ 136 ] argues for a connection to both the Soviet ...

  3. FTC regulation of behavioral advertising - Wikipedia

    en.wikipedia.org/wiki/FTC_regulation_of...

    In 1998, the FTC released a report in which it undertook a comprehensive review of commercial websites’ disclosures of their privacy practices and laid out the Fair Information Practice Principles (FIPPs). The report concluded that, “[a]s evidenced by the Commission’s survey results, and despite the Commission’s three-year privacy ...

  4. Company sports - Wikipedia

    en.wikipedia.org/wiki/Company_sports

    Company sports is organized sport activities within companies, occupational groups, trade unions and public agencies, with the goal to improve the working atmosphere. The form of organization is an alternative to the offerings through regular national sport federations and their special federations.

  5. Best practice - Wikipedia

    en.wikipedia.org/wiki/Best_practice

    Best practice is a feature of accredited management standards such as ISO 9000 and ISO 14001. [2] Some consulting firms specialize in the area of best practice and offer ready-made templates to standardize business process documentation. Sometimes a best practice is not applicable or is inappropriate for a particular organization's needs.

  6. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  7. Surviving A Competitive Workplace: Lessons Learned From ... - AOL

    www.aol.com/.../workplace-lessons-the-hunger-games

    By Debra Auerbach, The Work Buzz If you're a big "The Hunger Games" fan like I am, you were probably crazy excited to watch the movie's first trailer, which debuted last Monday. For those of you ...

  8. Rules of Play - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Play

    Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".

  9. Psychographics - Wikipedia

    en.wikipedia.org/wiki/Psychographics

    Psychographics is defined as "market research or statistics classifying population groups according to psychological variables" [1] The term psychographics is derived from the words "psychological" and "demographics" [2] Two common approaches to psychographics include analysis of consumers' activities, interests, and opinions (AIO variables), and values and lifestyles (VALS).