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WWII Online is set in 1940–1944 World War II in Western Europe. It is a virtual battlefield and a combined arms war simulation. A player can command or crew a variety of accurately modeled aircraft; armored fighting vehicles, anti-tank guns, anti-aircraft artillery, four naval vessels, fight as a foot-soldier with a variety of infantry weapons, or play as a paratrooper and drop from either a ...
Gears of War 2 is a third-person shooter with an emphasis on the tactical use of cover, and retains much of the same gameplay from the first game.The player, playing as either Marcus or Dominic in the campaign mode, or as any of the human or Locust characters in multiplayer mode, can only carry a pistol, one type of grenade, and two other weapons at any time, though they may swap these for ...
God of War is an action-adventure game franchise created by David Jaffe and developed by Sony's Santa Monica Studio.It began in 2005 on the PlayStation 2 (PS2) video game console and has become a flagship series for PlayStation, consisting of nine installments across multiple platforms.
God of War: A Call from the Wilds is a text-based game playable through Facebook Messenger. To help further promote God of War, Sony partnered with Facebook to develop the play-by-web game, which released on February 1, 2018. Completing the game unlocks downloadable concept art.
Darkest Hour: A Hearts of Iron Game is a grand strategy wargame that is based on Paradox Interactive's Europa Engine.. In Darkest Hour, as is the case with other Hearts of Iron titles, the player can take control of almost any country that existed in the game's timeframe, which spans from 1914-1920 or 1933–1964 depending on the scenario.
Order of War is a Real Time Strategy (RTS) game without requiring the player to manage traditional base building or resource collection activities. Much like the Relic Entertainment 's Warhammer 40,000: Dawn of War series or the subsequent Company of Heroes , Order of War rewards players with reinforcement points over time for capturing command ...
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The nemesis system expands upon its introduction in Middle-earth: Shadow of Mordor.Similar to the first game, enemies in the game are procedurally generated.While "generic" orcs serve as cannon fodder, as part of Sauron's armies, the game will begin tracking the ones that have notable achievements within the game, such as killing the player, or surviving an encounter with the player.