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Pages in category "Video games based on soft drink brands" The following 9 pages are in this category, out of 9 total. ... Pepsi Invaders; Pepsiman (video game) S.
Pepsiman is based on Pepsi's mascot of the same name, which was created for Pepsi's Japanese branch. [4] The character, whose fictional backstory says he used to be a scientist who transformed into a superhero after coming into contact with "Holy Pepsi", [7] was featured in Japanese Pepsi commercials [4] and in the Japanese version of the video game Fighting Vipers; he became popular in Japan ...
The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.
puzzle platform game: GPL-2.0-only: Two Tribes: On December 17, 2021, Two Tribes released the source code to their in-house engine used for games like Toki Tori 2+ and Rive under the GPL-2.0-only license on GitHub. [376] Unrest: 2014 2020 Role-playing video game: MIT: Pyrodactyl Games
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Video games are rarely banned in Japan, and it holds the place as one of the top video game producers in the world. [178] However, for some games, usually western, they may edit or censor their games if they appear offensive to Japan; an example being the Japanese release of Fallout 3.
The game is a modification of Space Invaders, with nearly identical gameplay, but with a number of tweaks. Instead of having limited lives and no time limit as in the original, Pepsi Invaders has unlimited lives and a three-minute time limit to complete as many waves of enemies as possible. If any invaders successfully traverse the lowest row ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...