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  2. Expansions of Eve Online - Wikipedia

    en.wikipedia.org/wiki/Expansions_of_Eve_Online

    Ascension introduced the Clone States, giving the game a freemium model. Two clone states (Alpha and Omega) were created with Alpha clones being able to play for free while Omega clones would use the same subscription model as before. Ascension also saw the addition of more Upwell structures with an industrial focus called 'Engineering Complexes.

  3. Eve Online - Wikipedia

    en.wikipedia.org/wiki/Eve_Online

    Five major distinct societies rose to prominence from the surviving colonies, all growing into interstellar spaceflight-capable civilizations. The states based around these societies make up the five major empires in Eve Online: the Amarr Empire, the Caldari State, the Gallente Federation, the Minmatar Republic, and the Jove Empire. [15] [16]

  4. Battle of B-R5RB - Wikipedia

    en.wikipedia.org/wiki/Battle_of_B-R5RB

    Eve Online is an MMORPG space game in which players engage in a variety of activities including mining, piracy, manufacturing, trading, exploration, and combat. The size, scale, and intricacy of the game world and its economy and politics means that accomplishing anything consequential typically involves joint efforts by many players over days, weeks, even months and years. [4]

  5. Battle of Asakai - Wikipedia

    en.wikipedia.org/wiki/Battle_of_Asakai

    5 Supercarriers 29 Carriers 44 Dreadnoughts numerous smaller ships: Total forces involved 3,161 players in 270 alliances. The losses in the Battle of Asakai totaled at least 945 ships, worth over 700–800 billion in ISK, EVE Online's in-game currency. The theoretical conversion value of ships lost was estimated at approximately US$15,000–20,000.

  6. Empires of Eve - Wikipedia

    en.wikipedia.org/wiki/Empires_of_Eve

    Empires of Eve: A History of the Great Wars of Eve is a book by journalist Andrew Groen about the online game Eve Online. Groen wrote the book to explore the immersion in a relatively-niche game shared by its 50,000 players (not just the developers, as other MMO games were). Groen's book illustrates the in-universe aspect of the game.

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  8. CCP Games - Wikipedia

    en.wikipedia.org/wiki/CCP_Games

    CCP Games later reacquired the rights to publish EVE Online and continues to manage it to this day. EVE Online's core gameplay revolves around player decisions around mining, exploration, industry, factional warfare and piracy. A major design choice is the freedom to do what would be illegal activities, such as scamming for in-game items.

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